- 1、本文档共34页,可阅读全部内容。
- 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
- 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
目录
摘 要·····································································2
第一章 游戏制作····························································3
1.1游戏制作的主要流程··················································3
1.2游戏设计基本论······················································3
1.3时代背景····························································4
1.4模式································································4
第二章?RPG Maker XP························································5
2.1 RPG的运算··························································5
2.2系统需求····························································7
2.3游戏的操作方法······················································7
2.4帮助提示····························································9
2.5工程································································10
2.6地图································································12
2.7事件································································14
2.8数据库······························································19
2.9脚本································································21
2.10素材规格···························································23
2.11战斗计算试·························································28
参考文献···································································33
RPG游戏的动画设计与实现摘 要
目前,电脑游戏热潮席卷全球,游戏软件的开发和维护正在成长为一个新兴的产业。RPG游戏(角色扮演类游戏)无疑是目前市场上最受欢迎的游戏类型之一,本课题就是为适应当前电脑游戏的发展而提出的。
论文首先对RPG游戏进行概述,简单介绍了RPG游戏的发展现状和前景。然后对游戏常用的WIN32编程技术:Windows消息机制、图形设备接口、定时器进行介绍。
然后介绍了整个RPG游戏的制作流程,包括游戏策划、游戏与玩家的互动及具体的2D动画设计。在游戏策划方面,通过游戏主题的确立、风格、剧本设计三个方面对其进行阐述。在游戏与玩家互动方面,主要介绍剧情的表现和环境界面两方面内容。2D动画设计是论文的重点,所以在2D的算法和动画制作技巧方面介绍的非常详尽。
最后通过一个具体的RPG游戏系统的设计与实现来对本课题的关键技术进行阐述,通过实验表明上述动画设计技术在RPG游戏中有较好的效果。
关键词: RPG游戏,游戏策划,2D动画设计
ABSTRACT
At present, the upsurge of the computer games have sweep across the world. Development and maintenance of the computer games’ software have growing as a new emerging industry. The RPG game (role acting class game) is the
1亿VIP精品文档
相关文档
最近下载
- 党中央转战陕北路线图.ppt
- 统筹发展和安全,化解重大风险云端学习答案.docx VIP
- 分析医院开展精细化管理的实践与体会-来源:财会学习(第2018005期)-《中国建材报》社、中国会计学会建材分会.pdf VIP
- x水泥公司水泥窑协同处置危险废物项目建议书110.doc
- 2022语文新课标解读及实践:三上第二单元教材新解读及新思考.docx VIP
- 2021年恒大集团领导客史记录总表.xlsx VIP
- 网络安全意识测试题及答案.docx
- Lesson10 The U.k.优秀教学设计.docx
- 保税仓库建设方案保税仓库建设标准与平面规划设计.doc VIP
- 泼水歌-幼儿园通用课件.pptx VIP
文档评论(0)